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Category Archives: Role Playing Games

WarHammer Quest

Started playing WarHammer Quest in RPG mode. This allows the hubby, our friend, and I to play essentially without a GM. There’s not a whole lot of role playing; it’s definitely a dungeon crawl, but that’s okay for right now. It’s still fun, though we’re definitely a pragmatic party, not an idealistic one.

Tonight, we went through all the event cards on our way back to the portcullis that blocked off half the dungeon and the final room. We did get the key, but instead of going to complete our mission, we said forget it and headed in to town.

 
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Posted by on September 25, 2011 in Games, Role Playing Games, WarHammer FRP

 

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A House Full of Gamers

My living room was recently filled with discussion of the good and bad points of just about every MMORPG any of us have ever played, with the exception of Neocron.

Would you believe, there are things we miss about Everquest- like the concept that there can be more than two factions, but no one misses travel time. I think every game should have super jump, like City of Heroes, but the choices at character generation can be overwhelming. Eve is apparently the game to play if you can get a group of friends to agree to just hang out together.

 

 
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Posted by on March 7, 2011 in Games, Role Playing Games

 

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Geek Girl Con

Geek Girls Unite! Or at least come together for a great party. Boy geeks are invited, too.

I have sent in my volunteer application for the Geek Girl Con this October in Seattle. Besides being a geek girl myself (and no, I don’t care how old I am, I will never think of myself as a “woman”), I think it’s always nice to remind actual girls (you know, the young ones) that they are not alone, and that it is fun to be a geek.

If you’re looking for something to do in October, keep the Geek Girls in mind.

 

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Casting Blame

I don’t like the phrase “Don’t retreat, reload.” I don’t think our political leaders, or wanna be political leaders, should encourage violence. Yes, there was violence in out country’s founding, but we have moved away from that. But sadly, this is not uncommon, on either side of the aisle.

However, I should know better than to blame violent acts on rhetoric. As a gamer, as someone who has read the Chick tracts, I know better. D&D, heavy metal music and GTA do not make people commit violent crimes. Neither did Sarah Palin’s words. That responsibility lies solely with the shooter.

 

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WoW Cataclysm

I took the day off work in order to partake of WoW Cataclysm on opening day, for as much time as I could stand.

We were on at midnight. In the new high level content, it was beyond crazy. Quests that should have taken less than 2 minutes took 20, simply because of the sheer numbers. The next day in the new goblin zone, it was a little less crazy, and there were rocket cars to drive.

I’m glad I was part of opening day, but I’ll like it a bit better in 2 weeks when things aren’t as crazy.

 
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Posted by on December 10, 2010 in Role Playing Games, WoW

 

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Video Game Advertising

Video games, much like D&D a generation ago, are fighting the perception that violence in the games leads to violence in the real world. The industry is trying to police itself with the ratings system, to keep the government from getting involved. Given that, you would think that a game would not advertise itself by showing video game violence in the real world. Apparently not. The new Assassin’s Creed commercial shows people on a modern city street being attacked. Note to the Assassin’s Creed advertising folks- we’re really trying to keep video game violence out of the real world. Thanks.

 

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D&D Encounters: Dark Sun (Final)

Dark Sun has wrapped up. We managed to make all 15 sessions of the 2nd round of Encounters and had a good time doing so. Our DM did make the mistake of telling us that one of the groups in the earlier Encounters session had killed the big boss in the first round. I wouldn’t say we took that as a challenge, but when we realized it might be possible in our encounter, we went for it. Our four man group also killed the main boss in round one, and I never even attacked him. Now, the journey is over.

 
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Posted by on September 18, 2010 in Dungeons & Dragons, Role Playing Games

 

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D&D 4e: Revenge of the Giants – Requiem for a Companion Character

Goodbye, Scott, my faithful squire. You died heroically, not only helping prevent a primordial from being revived, but also allowing us to acquire a piece of the divine engine, which, if assembled, our enemies would use to resurrect another primordial. We shall miss your healing, and your ranged basic attacks. I am sorry we had to kill you a second time, but when the awakening primordial turned you into a chill zombie…

I never should have asked you to move into melee combat with the Frost Titan, but your sacrifice will not go unremarked, nor will it be soon forgotten.

 
 

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D&D Encounters: Dark Sun (6)

Three cosmic sorcerers really change the way an encounter works. I almost felt sorry for our DM. (We love Will.)  An encounter with the gith lasted a surprise round plus 1.5 regular rounds. I, as Classy Barcan (as opposed to the two other Barcans), and having rolled the lowest initiative in the group, did not need to act in the second full round.

I finally earned my moment of greatness by using excise from sight to make a cliff face invisible to the enemy. I realize that’s pushing things, but our DM (we love Will) is willing to reward creativity.

 
 

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D&D Encounters: Dark Sun (5)

Encounters really is a great way to introduce new players to D&D. I had known this in theory, but this week learned it in practice. We brought my 18 year old cousin to the game with us. She had never played before, but with the premade characters she was able to determine what kind of character she wanted to play.

The single challenge format keeps the game from going too long, and even though we’re 11 sessions in, third level means character sheets are easy to understand.

She enjoyed herself enough that she wanted dice, so we bought her some.

 
 

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